There are three fundamental weapon classes in Fallen Earth, each with its own quirks. A rifle is a handy weapon to have in the desert. On an open plain where you can see for miles in any direction, the 100-meter range of the best rifles gives sharpshooters a distinct advantage. Characters armed with melee weapons or pistols will have to find a way to close the distance by using the terrain. On the other hand, the speed and devastating damage of a melee weapon gives brawlers the upper hand in close-quarters, urban environments, and in forests where the line-of-sight is limited. A character specialized with the rifle in this kind of situation will need to rely on special attacks or switch to another weapon. Pistols are a jack-of-all-trades that can be used both close-in and at range, but they aren’t as powerful as their specialized counterparts.
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