There are 8 stats available in Fallen Earth. They are:
Charisma affects a character’s Group Tactics Skill and Social Skills, Telepathy Mutation Path, and what missions NPCs offer, as many missions can only be undertaken by characters with a high Charisma.
Coordination affects the Dodge, and Melee Skills, as well as the Reflexes derived attribute. Raise your Coordination to increase your defensive abilities.
Dexterity is used to determine a character’s Pistol and Rifle Skills, along with the Reflexes attribute. Raise your Dexterity to increase your long-range offensive abilities.
Endurance is used to calculate Health, Stamina, and the Body Save, while factoring in to a character’s Armor Use, Athletics Skills, and Empathic and Patho-Transmission Mutation Paths. Increase your Endurance to increase your overall survivability.
Intelligence is used in determining Gamma, the First Aid Skill, Group Tactics Skill, all Tradeskills, Nano-Manipulation, and Telekinesis Mutation Paths, as well as a character’s Mind Save. Increase your Intelligence to max out your First Aid Skill or use Mutations and Tradeskills.
Perception is used as a secondary component in many Skills, including Dodge, First Aid, Pistol, and more. It is also a factor in Sonic Influence, Suppression, and Thermal Control Mutation Paths. Raising Perception is useful for all characters.
Strength determines a character’s Body Save, Encumbrance, Melee Skills, Primal Mutation Path, and Health. Raise your Strength if you wish to play a melee character.
Willpower primarily determines a character’s Stamina and Gamma attributes, as well as its Mind Save. Also all Mutation Paths factor in Willpower. Raise your Willpower if you wish to use mutations.