When a character’s hit points are reduced to zero, he or she is incapacitated for up to five minutes. During this time, a teammate may resuscitate him or her with an appropriate mutation ability or medical item; otherwise, he or she will automatically resurrect in the nearest LifeNet pod at the end of the wait. Of course, a quick trip to the LifeNet pod is available for anyone who doesn’t want to wait out the full five minutes.
When a character resurrects, he or she suffers penalties to either their XP or stats. The more often a character dies in a short span of time, the greater these penalties become. In no case does a dead character leave a lootable corpse behind, so there’s no stealing a player’s gear, mount, or vehicle.