ACTIVE SKILLS include a number of special abilities you use to gain certain temporary powers. Using a special ability consumes stamina, which is slowly deducted from your character’s Stamina Pool over time (rather than in one large chunk on initial activation). All special abilities have a minimum level, so as your character levels up and improves skills, he or she can learn new special abilities.
Most special abilities are useful in combat, but they won’t replace your primary combat style. For example, Lingering Wound is a melee attack that causes damage over time. It’s just enough to give you an edge, but you’ll still have to pound your target with other attacks. Other, less combat-specific items—like the First Aid’s Stanch Wounds (which restores hit points)—can round-out a character’s skills and abilities.
Characters can learn nine skills.
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