Dodge is used as the base value for Melee and Ranged Defense. The difference between your defensive ability (Melee/Ranged Defense) and your opponent's weapon skill (Melee/Pistol/Rifle) affects how likely you are to be critically hit.
Dodge is used as the base value for Melee and Ranged Defense. The difference between your defensive ability (Melee/Ranged Defense) and your opponent's weapon skill (Melee/Pistol/Rifle) affects how likely you are to be critically hit.
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