When the last grocery store closed its doors and the final mall followed the polar bear into extinction, people once again needed to produce their own food, medicine, and weapons. The Fallen Earth crafting system represents this self-sufficiency: Characters at all levels use Tradeskills to scavenge components and construct items for use, trade, or sale. The most dedicated craftsmen can improve their Tradeskills and produce the best gear available in the game.
Crafting involves three primary elements: Tradeskills, Knowledges, and Components.
Crafting is an integral part of survival in the Grand Canyon Province. Everything from the best medicines to the most dangerous weapons is constructed out of raw materials. The abilities that let a character invent such things are called Tradeskills. Scavenging, Nature, and Geology—which are known as “gathering” Tradeskills—each have their own benefits in addition to supporting the other crafting Tradeskills, as well.
Harvesting nodes are scattered throughout the world, allowing players to gather resources and items by interacting with them. These show up on the tactical map as piles of junk or plant symbols. Nodes can require Knowledges, skills, or items in order to harvest them.
The crafting itself does take time, but a queue of items can be set up to run while the character is running around, performing more immediate tasks. Most items can be created in only a few minutes, though the most impressive, difficult, and expensive creations can require days of effort, or longer! Fortunately for the artisan, there is no chance of failure during the crafting process. If you have the blueprints, the materials, the time, and the skill, you can build it.
To make an item, press L to open your Recipe Window. This will display a list of all the Tradeskill Knowledges you have. Clicking one of your Knowledges will display a list of each recipe you can make with your current Inventory. Crafting continues to progress whether you are logged in or not.
You can also use your talents in a Tradeskill to teach others what you know, or even experiment to find new and exciting ways of killing people!